#ifndef __GAME_CONTEXT_H__
#define __GAME_CONTEXT_H__

#include "../Config/fwDllConfig.h"

class _DLL_LIB_API GameContext
{
protected:
	GameContext();
public:
	~GameContext();

	virtual int Init() = 0;
	virtual void Update(float deltaTime) = 0;
	virtual void Draw() = 0;
	virtual void Destroy() = 0;
};

#endif